an infantry hero starts with infantry soldiers), but as the hero advances in their class and down the class tree, different kinds of soldiers may be assigned to the hero. Heroes are accompanied by soldiers, with the hero starting with soldiers that match his/her unit type (e.g. These benefits include different kinds of soldiers, skills, and unit types. These heroes have a starting class, and as they advance in power, they travel down a class tree which confers various benefits dependent upon the class. Each of these heroes come from one of the different Langrisser games released, summoned by the player (with the exception of the story heroes.) In Langrisser Mobile, the player utilizes heroes and their attached soldiers in battle to accomplish victory. Looking for the Hero and Equipment Grid with Sorting by Faction and Rarity Tabs? (Desktop and Tablet Landscape View, not optimized for Portrait View) Click HERE Heroes of Langrisser Grayed out heroes indicate heroes that are not owned. When Soldier HP is 100%, ATK increases by (10%-20%).A gallery of the SSR units currently in the global version of the game. When Soldier HP is below 70%, DEF increases by (10%-20%). When attacking units with 100% HP, after entering battle, ATK increases by (10%-20%). Resurrection: When Soldier HP is 0%, and when attacking, restores (15%-35%) HP. When Soldier HP is 100%, ATK increases by (10%-20%). When Soldier HP is at 100%, ATK, DEF, and MDEF increase by (15%-45%). Healing received by soldiers increased by (10%-30%). When Soldier HP is below 70%, damage taken is decreased by (10%-30%). Burn: Lose (10%-30%) HP after taking action. When Soldier HP is below 50%, DEF increases by (10%-30%).Īfter attacking, Soldiers can restore HP ( (15%-45%) of damage dealt) after battle.)Īfter taking action, casts on 1 enemy within 2 blocks. When Soldier HP is above 50%, ATK increases by (10%-30%). When attacking units other than Demons & Holy units, ATK increases by (10%-30%). Resurrection: When Soldier HP is 0%, and when attacking, restores (15%-45%) HP. When attacked, DEF increases by (10%-30%) (Excluding Demons & Holy units). When Soldier HP is above 80%, ATK increases by (15%-45%). When hero's class is Demon God: When HP is less than 50%, increases damage dealt by 10%. When hero's class is Blood Empress: When attacked and entering battle, increases damage dealt by 10%. When hero's class is Demon God: When HP is less than 50%, reduces damage taken by 10%. When hero's class is Blood Empress: Reduces AoE damage taken by 10%. Hero's ATK & INT & SKILL increase by 15%.Ĭomplete Color of the Heart with Landius' help. (This effect cannot be dispelled.)Ĭomplete Time Rift (Elite) 3-1 with Listell.Ĭomplete Past Shadows with Matthew's help. Directly deals 0.2x magic damage to a single enemy and turns 35% of the enemy's received healing into damage. When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%. However, the hero loses the same amount of HP. Deals 0.1x AoE damage to all enemies within 2 blocks and another 50% of HP as fixed damage when turn ends. After battle, heals all other allies for a percentage of this hero's Max HP (equal to 50% of the percentage of damage reflected). When entering battle, this skill reflects 15% of damage received back to the attacker. When dealing damage to enemies, 50% chance to silence enemy's active skills. Attacks multiple enemies within range, dealing 0.3x AoE damage. Whenever this unit receives MDamage from 2 blocks away, it performs a counterattack. After battle, heals this unit for 30% of the damage dealt. After taking action, if this unit has dealt damage this turn, this skill restores 30% of the unit's Max HP. After dealing damage, inflicts "Curse of Wounding" on the target for 1 turn: Whenever the target is healed, this curse cancels out the healing effect and deals damage equal to 50% of the amount nullified. After dealing damage, inflicts "Curse of Wounding" on the target for 1 turn: Whenever the target is healed, this curse cancels out the healing effect and deals damage equal to 40% of the amount nullified. After dealing damage, inflicts "Curse of Wounding" on the target for 1 turn: Whenever the target is healed, this curse cancels out the healing effect and deals damage equal to 30% of the amount nullified. After dealing damage, inflicts "Curse of Wounding" on the target for 1 turn: Whenever the target is healed, this curse cancels out the healing effect and deals damage equal to 20% of the amount nullified.
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